Faced with this task, I looked to e-interior design services for help. You may have seen ads about them in your inbox, Instagram, or on flyers at your local big brand furniture store. These services promise to make revamping your home as easy as a few clicks on a computer, so I put a few of them to the test to see if paying someone to restyle your house is worth the investment.
While we were flexible about furniture choices, we did have some pieces we wanted to keep, like the gray / wood armchair I dragged home through the streets of Brooklyn on my own in the middle of August. There was no way this thing’s going on Craigslist just yet.
I applaud the folks working with AR to create interesting use cases, like on-location work training. But kitschy applications like this are just… not very fun to use? Holding my arm out for minutes on end gets tiring fast, especially when you have to browse through thousands of items just to find the one thing that might work in your space.
Trying to stretch as much of my budget as possible, I first tried a few free services for modeling my soon-to-be home. Some light Googling led me to Roomstyler, a 3D rendering tool for mocking up rooms and furnishing them with select furniture pieces from a catalog. This seemed like a good start for envisioning how we could lay out some of the items that would make the move with us.
Consider the Custom Builder a craftsman…. they have a professional Design Team who works alongside you to create a ‘one of a kind’ home to suit your wish list, your budget and your block of land.
For the project, my boyfriend and I were willing to invest up to $3,000 on new furnishings and art (about a fourth of that budget I anticipate to make back in selling furniture we’re replacing). Our small (but reasonably sizable, for New York City) apartment needed the most work in the living / dining room, which is open to the kitchen. We cook at home a decent amount, but never have enough people over for a formal dining space. We do have friends over frequently to hang, drink, and play games, so we wanted the room to feel light, bright, and easy for multiple people to maneuver around.